Super Hi-Jumps in water/lava using game's bugĭraygon's Room, The Moat, Lava Dive Room, Crab Hole, Mt. Green Hill Zone, Grapple Tutorial Room 3, Fast Ripper Room, Upper Norfair Farming Room, Crab Tunnel, Double Chamber Open gates from other side to access Screw Attack and Crocomire Everest, The Moat, Red Brinstar Fireflea Room, Crab Hole, Cathedral Entrance, Red Tower, The Precious Room To access certain locations without Hi-Jump or Space-Jumpīlue Brinstar Energy Tank Room, Bubble Mountain, Screw Attack Room, Mama Turtle Room, Plasma Room, Draygon's Room, Landing Site, Crocomire Escape, Post Crocomire Farming Room, Post Crocomire Jump Room, Warehouse Entrance, The Worst Room In The Game, Mt. Parlor and Alcatraz, Waterway Energy Tank Room, Landing Site, Crateria Keyhunter Room, Blue Brinstar Energy Tank Room, Crateria Super Room, Main Street, Golden Torizo's Room Morph from runing without loosing momentum to get Early Super and Ice BeamĪctivate SpeedBooster faster than normal by delaying run button input Main Street, Spring Ball Room, West Ocean, Botwoon Energy Tank Room, Wrecked Ship Energy Tank Room Unequip Gravity suit to have more time to morph after jumping or unequip Hi-Jump Boots to limit jump height Then launch it in every possible direction, from ground or mid-airĪctivate Morph Ball while jumping straight up (keep jump pressed) to reach high places in Morph Ball form without bomb jumping With Speed Booster, press down to activate Shinespark. But it is a fascinating watch for fans of both games, and one you can jump into and play for yourself with a little bit of work.Kick-jump from wall: wall to wall, single wall climb Bottom line, this can be played on hardware and not just emulation, as they are doing here.Īs a viewer notes, this isn’t really a speed run, as the game changes every time and so there’s nothing to benchmark a time to. At the 17:04:00 mark, Ivan begins a more detailed explanation of how all this is possible, particularly playing the game cooperatively. Using items from one world in the other requires new logic tricks to be modded in to accommodate them, as the patch notes mention. They're running this on REAL hardware.- Harris 'Guest Name' Foster June 29, 2019īecause the ROM layout of the original games does not overlap, the randomizer app is able to merge them together smoothly and share items across worlds. How this is possible, well, I’ll leave it to Harris Foster, the community manager for Finji (the studio started in 2014 by Rebekah Saltsman and her husband Adam, the creator of Canabalt).Īpparently both of these games share similar blank memory slots, which can lead to them being combined and sharing item unlocks between the two worlds. ![]() But in lay speak, four predetermined doors in both games will transport players from one world to the next. Heavy caveat here, as I am not a modder, much less a programmer. This randomizer builds off work done by the communities behind the A Link to the Past Randomizer and the Tournament Super Metroid Randomizer. This is courtesy of the samus.link crossover item randomizer, The game is generated when players take ROMs for both titles and plug them into the web application, which spits out a new ROM for play. These two are playing the same game cooperatively, with the goal of killing both Ganon and Mother Brain before finishing the story of either original game.Īnd if you still can’t understand what’s going on, try playing it for yourself, assuming you have ROMs for both games. ![]() But yes, that’s Samus and Link carrying around objects from one game in the other’s world. Just watch and try to follow along the commentary from Andy and Ivan. If all that puzzles you, well, you’re not the only one.
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